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It was also the first to have recognizably modern anime-style artwork: its characters had very large eyes and a tiny nose and mouth but were otherwise basically normally proportioned, characteristics which today are found in virtually all bishōjo games.Throughout the nineties, bishōjo games underwent an evolution from being one of the most technologically demanding types of games (because their detailed 2D graphics required a large amount of storage space by the standards of early computers) to one of the least (they rarely use 3D graphics).Thus, more than regular games, the main employees required by bishōjo game companies today are not programmers but artists and writers.These came to national attention in Japan in 1986 with the release by d B-soft of 177, a game where the player takes the role of a rapist.(The game's title originates from the number of the Japanese law criminalizing rape.) 177 was not actually the first game designed around this premise, but it was unusually explicit.Prior to 1985, girls were generally drawn either as normally proportioned adults or super deformed children.

Some games involved elements of force and brutality.

The main consoles used for bishōjo games in the nineties were the Sega Saturn and Dreamcast.

More recently the Play Station 2 has been the console of choice with a growing number of games for the Play Station Portable and Nintendo DS handhelds.

Bishōjo games are similar to Choose Your Own Adventure books in the way of narrative, in which the game tells a story but the player may make choices to change how the story flows. Bishōjo games began to appear in Japan in the beginning days of personal computers.

The first bishōjo game commercialized in Japan appeared in 1982 as Night Life by Koei.

However, it was unique in that it contained not only adventure-game elements but also a combat system borrowed from tactical combat games such as Tactics Ogre.